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So at call to action, Seto, with his handy-dandy flashlight, embarks on a journey in search of other survivors, maybe.
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He pokes around the observatory he lives in and finds a letter the grumpy old man left instructing Seto to head to Tokyo Tower, because there maybe quite possibly perhaps may be survivors there, maybe, but it’s hard to tell when settlements don’t hang up giant signs reading Survivors Here. In Fragile Nightmares: Farewell Good Nights of Sleep, you play as Seto, a fifteen-year-old boy raised in a post-apocalyptic Japan by a grumpy old man, whom he finished burying nine seconds before the start of the game. Fragile Dreams: Farewell Ruins of the Moon falls into this last category, except its vegetables are rotten to the core and home to numerous species of insects entomology has yet to identify. And then there are the times where the story coerces me into a dark dank alleyway with the promise of candy but then rips open their trench coat to reveal, to my horror, string beans and Brussels sprouts. Most of the time, I’m left with a big fat sensation of meh. There’s an old expression in the English language which reads, “You can’t please all of the people all of the time, and you sure as hell can’t please C³ most of the time.” Whenever I pick up a new story, I, like every other human being on this blue marble, am hoping to gain something from said story, whether it’s a romance to distract me from my forever aloneness or a thrilling epic to make me forget about the mundanity that is our contemporary human society.